
This time we try to place them all in our own world, in dangerous and fascinating places where their rising conflicts makes WoD’s mysteries, political themes and menacing horror come to the forefront. The awakened monsters have always brushed shoulders, but the vastly different art direction and surface tonality (not to mention the slightly messy rules) of the different game lines have made crossovers run a risk of being a bit campy. Martin Ericsson (Lead Storyteller and Brand Architect): We’re imagining a world where the shadows are shrinking. With the One World of Darkness, it seems like cross genre play will be integrated from the beginning. Additionally, I would like to reiterate once more that no clubs were targeted at the keynote, that we do not intend to meddle in fan clubs management, and that we fully support the idea that game spaces should be safe for everyone. We have just released the full-length video for the keynote and the Q&A at The Grand Masquerade. Would you be willing to share exactly what was said, as well as the follow-up statements that were made during the beginning of the Q&A session at The Grand Masquerade?ĭhaunae De Vir (Manager of Availability – Business Development): Of course. We’ve seen a lot of commentary regarding the White Wolf Keynote at The Grand Masquerade – specifically around the statements made regarding the content presented within the World of Darkness and the call for games and communities to not censor various topics with a broad brush. Our staff are huge fans of the World of Darkness and other games created by White Wolf over the years. We want to thank White Wolf for taking the time to do this interview. Videos to the Keynote and the Q&A are now available to give context for anyone reading this interview. Some of the following questions reference discussions had at The 25th Anniversary Grand Masquerade event in New Orleans over the Labor Day Weekend. Elricsson declined to reveal any details of what style or genre the game will be, but promised that White Wolf will make announcements once they have something set in stone.The staff at White Wolf were willing to do an interview with the staff of columnists here at Keep On The Heathlands. In 2016, though, the company will prioritize a video game release before anything tabletop related. White Wolf still owns the entirety of the World of Darkness brand and is dedicated to continue providing support to Minds Eye Theater LARPers, however, future rules for official LARPs will be organized more like The Monitor Celestra or College of Wizardry. It may be a wiser choice to continue to make tabletop roleplaying and LARPing more accessible by simplifying the books they sell because their ultimate goal is to have people actively playing the games. The giant White Wolf bibles don’t sell as well as lighter fares such as Mutant: Year Zero and Lamentations of the Flame Princess.

Buy more books, people!Įlricsson added that White Wolf’s goal is to convert readers into players. Spiritually the core will always be tabletop rpg and larp.” As things are now tabletop publishing hardly breaks even. Unless something weird happens and people start buying roleplaying books, WoD novels and comics like they were Harry Potter.

“Short answer is that the economic centre of the company will be computer games. However, RPG book sales haven’t been as great as White Wolf would like. Martin Elricsson, Lead Storyteller and Brand Architect at White Wolf revealed some details about the future of White Wolf to Imagonem.įirst and foremost, the company plans to release more products based on “classic” White Wolf brands, but hinted that it could be a while before doing anything with Mummy: The Resurrection. White Wolf is the publisher behind the World of Darkness games ( Vampire: The Masquerade, Mage: The Ascension), Exalted, Trinity Universe, and more.

Last fall, Paradox Interactive purchased White Wolf Publishing from CCP Games.
